The Soft-Launch Limbo
“Our KPIs are borderline. Scale, iterate or kill?”
D1 looks fine, D30 is fragile and the test budget is running out. You need a readout the team and your publisher will accept.
Ex-Gameloft and SFR. I help mobile studios, publishers and IP owners read their KPIs, fix monetization and retention, and land the UA, publishing and distribution deals that make growth pay back.
Achievement unlocked
Coin collector: 7/7
You clearly care about monetization. Let's talk about yours.
Book a 30-min growth callStage 01 · Boss fights
Mobile games rarely fail on one metric. They fail when a team scales, pivots or signs a deal on a misread of several. These are the fights where a senior second opinion pays for itself.
The Soft-Launch Limbo
D1 looks fine, D30 is fragile and the test budget is running out. You need a readout the team and your publisher will accept.
The Monetization Plateau
ARPDAU has stalled, a few whales carry the P&L and the economy has drifted since launch. The fix is structural, not another bundle.
The CPI Spiral
Meta and Google are saturated, SKAN hides half the signal and creatives fatigue weekly. The channel mix and the targets both need a reset.
The Term Sheet Trap
Recoup clauses, revenue share, marketing commitments and IP rights decide what the studio keeps for years. They deserve a second read.
The Distribution Maze
DMA, D2C payments, telco and OEM channels, LATAM, MENA or SEA. Each can grow margin, or distract a small team.
The IP Dilemma
Format, genre, studio, licensing or co-development: the first decision sets the budget, the partner and the odds of a return.
Stage 02 · Mission select
Six fixed-scope mobile game consulting engagements. Each starts from a decision you need to make and ends with a written recommendation, the numbers behind it and a plan your team can run.
A soft-launch or live-game readout of retention, monetization and UA economics against genre benchmarks and your break-even model.
Objectives
Loot Decision memo · KPI scorecard · 90-day plan
Field guide: KPI benchmarksYour economy, IAP pricing, offers, ads and LiveOps calendar, turned into a ranked backlog of tests.
Objectives
Loot Audit report · Test backlog · Revenue model
Free F2P audit checklistChannel mix, payback targets and launch sequencing for a game that has to grow without burning its runway.
Objectives
Loot GTM plan · Channel targets · Agency brief
Field guide: UA diversificationFind the right publisher or partner, then negotiate terms the studio can live with: recoup, revenue share, marketing commitments and rights.
Objectives
Loot Partner map · Deal options · Negotiation notes
Field guide: recoup clausesFor brands, media groups and IP owners: the right format, genre and partner model before you brief a studio.
Objectives
Loot Format memo · Partner brief · Budget frame
Field guide: branded gamingSenior judgment on call for founders and executive teams while growth, partnership and funding decisions evolve.
Objectives
Loot Working sessions · Decision support · Reviews
Field guide: fractional leadershipStage 03 · Level map
A short, fixed path built around your data. You know the scope, the price and the deliverable before any work starts.
30 minutes, free. We define the decision, what's at stake and whether I'm the right person to help.
Analytics or KPI exports, UA and revenue data, the build, decks and any term sheet. Interviews with key people.
A written decision memo: what to scale, fix, test or stop, the evidence behind it and the targets that will prove it.
Optional: test reviews, partner and publisher calls, negotiation, or a monthly advisory seat.
Stage 04 · Choose your class
Independent and mid-size teams: soft launch, monetization, UA economics and publisher deals, without hiring a full growth team.
Portfolio reviews, KPI due diligence and a second opinion before greenlighting scale.
Turning an audience or an IP into a mobile game with the right format, studio and deal model.
Game catalogues, cloud gaming and B2B2C offers that studios want to join and players pay for.
Stage 05 · Replays
Representative, anonymized mission types. Client names and data are never published.
Studio · Soft launch
Studio · Publishing
Media group · IP
Stage 06 · Player profile
I started on the operator side, launching SFR's first mobile game download services and growing the unit's sales by 50% in six months. I then spent 17 years at Gameloft: building distribution with operators and OEMs across France and Benelux, running the France & Benelux business unit with a €12M+ P&L, and leading Gameloft's cloud gaming business worldwide.
Since 2024 I advise studios, publishers, platforms and IP owners independently. I've sat on both sides of the table, as the distributor and as the publisher, and I know which numbers each side reads first.
Achievements unlocked6 / 6
Launched SFR's first mobile game download services · 2002
Sales growth as Head of Mobile Games at SFR · 2005–2007
Country Manager, then BU Director France & Benelux · 2007–2024
Distribution, partnerships and advertising, 8-person team
Global Director Cloud Gaming, launches with telcos, OEMs and platforms · 2020–2024
Gold Trophy “Honor France”, Bronze Trophy “Paris 2024”
Stage 07 · Intel
Source-backed market signals, platform shifts and what they mean for studios, publishers and investors.
Read the latest edition
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Game publisher deal red flags: 12 contract clauses that quietly destroy studio value, what each looks like, why it hurts, and what to ask for instead.
Gaming M&A hit $7.7bn in Q1 2026. A decision framework for independent studios that were not acquired: partners, talent, pricing power and distribution.
Free loot · PDF
20 questions to diagnose your mobile game's revenue health across economy, retention, ads and analytics, with a scoring guide.
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Tutorial · FAQ
Still unsure whether you need outside help? Consultant vs in-house and how to brief a consultant go deeper.
A mobile game consultant reviews the evidence behind a game's growth decisions: retention curves, monetization data, UA costs and payback, and the commercial terms of publishing or distribution deals. The output is a clear recommendation on what to scale, fix, test or stop, with the reasoning a team can defend to its board, publisher or investors.
The most useful moments are before money is committed: when soft-launch KPIs are ambiguous, before scaling user acquisition, when monetization has plateaued, when a publisher term sheet is on the table, or when entering a new market. An outside view is cheapest before the budget is spent, not after.
Retention (D1, D7, D30), session depth, conversion to payer, ARPDAU and ARPPU, LTV curves by cohort, CPI and ROAS by channel and geo, and payback period. Each metric is read against genre benchmarks and against the economics the game needs to break even at scale. See the 2026 mobile game KPI benchmarks.
No. The work is advisory: diagnostics, strategy, and deal support. When execution is needed, I help you brief, select and challenge the right UA agency, publisher, studio or distribution partner, and review their results against the targets we set.
Most engagements are fixed-scope sprints of one to six weeks, quoted after a free 30-minute call so you know the full cost before work starts. Ongoing support is a monthly retainer. For market reference points, see the guide to consulting day rates, retainers and ROI.
Yes. Most clients are international. I work in English and French from Paris and Madrid, and have built partnerships with studios, publishers, platforms, telcos and OEMs across Europe, North America, Asia and LATAM. French-speaking teams can also read the consultant jeu vidéo page.
A 30-minute call to understand the decision you face. For a diagnostic, read access to your analytics or an export of cohort KPIs, your current UA and monetization data, and any deck or term sheet under discussion. Confidential data stays confidential and client names are never published.
Bring your KPIs, your deck or your term sheet. In 30 minutes you'll know whether outside help is worth it, and what it would cost.
Book a 30-min growth callParis, France · Madrid, Spain