<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Game Growth Advisor Blog</title><description>Insights on gaming partnerships, distribution, cloud gaming, B2B2C models, and selected monetization topics from 20+ years across gaming, operators, and platforms.</description><link>https://gamegrowthadvisor.com/</link><language>en</language><item><title>Gaming Subscription Publisher Deals: How to Structure Them</title><link>https://gamegrowthadvisor.com/blog/2026-10-15-gaming-subscription-publisher-operator-deal-structure-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-10-15-gaming-subscription-publisher-operator-deal-structure-2026/</guid><description>How to structure a gaming subscription publisher deal with Game Pass, Apple Arcade, Netflix or a telco: guarantees, usage pools, windows, IAP and exits.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><category>gaming subscription deals</category><category>game publisher operator agreement</category><category>Xbox Game Pass</category><category>Apple Arcade</category><category>deal negotiation</category><author>Cyril Guilleminot</author></item><item><title>Game Publisher Deal Red Flags: 12 Clauses That Kill Value</title><link>https://gamegrowthadvisor.com/blog/2026-10-14-game-publisher-deal-red-flags-contract-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-10-14-game-publisher-deal-red-flags-contract-guide/</guid><description>Game publisher deal red flags: 12 contract clauses that quietly destroy studio value, what each looks like, why it hurts, and what to ask for instead.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>game publishing contract</category><category>publisher deal red flags</category><category>indie game publishing</category><category>game IP rights</category><category>deal negotiation</category><author>Cyril Guilleminot</author></item><item><title>Gaming M&amp;A Wave 2026: Strategy If Your Studio Wasn&apos;t Acquired</title><link>https://gamegrowthadvisor.com/blog/2026-10-08-gaming-ma-wave-2026-studio-decision-framework/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-10-08-gaming-ma-wave-2026-studio-decision-framework/</guid><description>Gaming M&amp;A hit $7.7bn in Q1 2026. A decision framework for independent studios that were not acquired: partners, talent, pricing power and distribution.</description><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><category>gaming M&amp;A</category><category>industry consolidation</category><category>independent game studios</category><category>studio strategy</category><category>private equity</category><author>Cyril Guilleminot</author></item><item><title>AI-Generated Game Content: Copyright, Steam Disclosure &amp; Risk 2026</title><link>https://gamegrowthadvisor.com/blog/2026-10-06-ai-generated-game-content-copyright-disclosure-risk-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-10-06-ai-generated-game-content-copyright-disclosure-risk-2026/</guid><description>Can you copyright AI-generated game art, code or music, and what must you disclose on Steam? An operator&apos;s guide to AI game assets legal risk in 2026.</description><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><category>generative AI</category><category>AI game assets</category><category>copyright</category><category>Steam AI disclosure</category><category>publisher contracts</category><author>Cyril Guilleminot</author></item><item><title>AI Tooling for Game Studios: Build vs. Buy Decision 2026</title><link>https://gamegrowthadvisor.com/blog/2026-10-01-ai-tooling-game-studios-build-vs-buy-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-10-01-ai-tooling-game-studios-build-vs-buy-2026/</guid><description>Should your game studio build in-house AI tooling or buy a platform? A capital-allocation framework, the Krafton and EA cases, and the costs to model first.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>AI tooling</category><category>build vs buy</category><category>game studio strategy</category><category>generative AI</category><category>studio investment</category><author>Cyril Guilleminot</author></item><item><title>Pre-Production Concept Testing for Mobile Games (2026)</title><link>https://gamegrowthadvisor.com/blog/2026-09-24-pre-production-concept-testing-mobile-games-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-09-24-pre-production-concept-testing-mobile-games-2026/</guid><description>Validate a mobile game concept with paid tests before you commit engineering budget. What to test, what it costs, and the read that actually decides.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>concept testing</category><category>marketability testing</category><category>pre-production</category><category>mobile game UA</category><category>game validation</category><author>Cyril Guilleminot</author></item><item><title>When Paid UA Stops Working: Mobile Game Growth Alternatives</title><link>https://gamegrowthadvisor.com/blog/2026-09-10-when-paid-ua-stops-working-alternative-growth-models-mobile-games/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-09-10-when-paid-ua-stops-working-alternative-growth-models-mobile-games/</guid><description>Paid UA no longer clears the bar for most small studios. Five alternative mobile game growth models, and the test that tells you when to switch.</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate><category>paid UA</category><category>user acquisition</category><category>mobile game growth</category><category>D2C</category><category>organic growth</category><author>Cyril Guilleminot</author></item><item><title>AEO for Mobile Game Studios: Get Cited by AI Answers in 2026</title><link>https://gamegrowthadvisor.com/blog/2026-09-03-aeo-answer-engine-optimization-mobile-game-studios-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-09-03-aeo-answer-engine-optimization-mobile-game-studios-2026/</guid><description>Answer engine optimization for mobile game studios: what AI engines actually cite for game recommendations, and the AEO playbook that earns those citations.</description><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate><category>answer engine optimization</category><category>AEO</category><category>AI search</category><category>game discovery</category><category>LLM visibility</category><author>Cyril Guilleminot</author></item><item><title>Cross-Game Collaborations as UA: Organic Growth in 2026</title><link>https://gamegrowthadvisor.com/blog/2026-09-01-cross-game-collaboration-organic-ua-strategy-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-09-01-cross-game-collaboration-organic-ua-strategy-2026/</guid><description>How cross-game collaborations drive organic user acquisition in 2026: partner selection, deal structure, integration depth, and how to measure installs.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate><category>cross-game collaboration</category><category>user acquisition</category><category>mobile game partnerships</category><category>organic growth</category><category>live ops</category><author>Cyril Guilleminot</author></item><item><title>How to Find a Game Publisher: Indie Studio Guide 2026</title><link>https://gamegrowthadvisor.com/blog/2026-08-29-find-game-publisher-indie-studio-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-08-29-find-game-publisher-indie-studio-guide/</guid><description>How to find a game publisher that fits your indie game: funding tiers, shortlist criteria, what publishers screen for, and the red flags to walk away from.</description><pubDate>Sat, 29 Aug 2026 00:00:00 GMT</pubDate><category>indie game publishing</category><category>game publisher</category><category>partnerships</category><category>game publishing deal</category><category>indie studio strategy</category><author>Cyril Guilleminot</author></item><item><title>Southeast Asia Gaming Market Entry Guide 2026: Where to Start</title><link>https://gamegrowthadvisor.com/blog/2026-08-27-sea-gaming-market-entry-guide-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-08-27-sea-gaming-market-entry-guide-2026/</guid><description>How to enter the Southeast Asia gaming market in 2026: verified Niko Partners data, country-by-country priorities for Indonesia, Thailand and Vietnam.</description><pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate><category>Southeast Asia gaming</category><category>game market entry</category><category>Indonesia gaming market</category><category>game localization</category><category>mobile growth</category><author>Cyril Guilleminot</author></item><item><title>Strategy &amp; 4X Mobile Games 2026: The Only Genre Still Growing</title><link>https://gamegrowthadvisor.com/blog/2026-08-25-strategy-4x-mobile-game-growth-monetization-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-08-25-strategy-4x-mobile-game-growth-monetization-2026/</guid><description>Strategy and 4X is the only mobile genre gaining revenue, downloads and time spent. The verified numbers, the unit economics, and the entry decision.</description><pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate><category>4X strategy games</category><category>mobile game monetization</category><category>genre strategy</category><category>user acquisition</category><category>mobile growth</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Industry Trends 2026: The Growth Strategy Reset</title><link>https://gamegrowthadvisor.com/blog/2026-08-20-mobile-game-industry-strategy-reset-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-08-20-mobile-game-industry-strategy-reset-2026/</guid><description>Mobile game installs fell 7% in 2025 while short-drama and AI apps surged. The data behind the 2026 strategy reset and what studios should change now.</description><pubDate>Thu, 20 Aug 2026 00:00:00 GMT</pubDate><category>mobile game industry trends</category><category>market data</category><category>growth strategy</category><category>short drama apps</category><category>industry analysis</category><author>Cyril Guilleminot</author></item><item><title>Game Publisher Recoup Clause: The Math and How to Negotiate It</title><link>https://gamegrowthadvisor.com/blog/2026-08-18-indie-game-publisher-recoup-clause-negotiation-guide-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-08-18-indie-game-publisher-recoup-clause-negotiation-guide-2026/</guid><description>How a game publisher recoup clause really works: the recoup pool, stepped splits, cross-collateralization, a worked deal example, and the terms to counter.</description><pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate><category>game publishing contract</category><category>publisher recoup</category><category>indie publishing deal</category><category>deal negotiation</category><category>partnerships</category><author>Cyril Guilleminot</author></item><item><title>Sports IP Licensing for Mobile Games: Deal Terms &amp; ROI 2026</title><link>https://gamegrowthadvisor.com/blog/2026-08-14-sports-ip-licensing-mobile-games-deal-structure-roi-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-08-14-sports-ip-licensing-mobile-games-deal-structure-roi-2026/</guid><description>How to structure a sports IP licensing deal for a mobile game in 2026: royalty bands, minimum guarantees, approval rights, and the ROI model to run first.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate><category>sports IP licensing</category><category>IP deal structure</category><category>brand partnerships</category><category>mobile game licensing</category><category>sports games</category><author>Cyril Guilleminot</author></item><item><title>10 Mobile Game Monetization Mistakes That Kill Revenue (2026)</title><link>https://gamegrowthadvisor.com/blog/2026-08-11-mobile-game-monetization-mistakes-studios-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-08-11-mobile-game-monetization-mistakes-studios-2026/</guid><description>Mobile game monetization mistakes that kill revenue in 2026: the 10 errors I see most in F2P studios, why each costs money, and the order to fix them.</description><pubDate>Tue, 11 Aug 2026 00:00:00 GMT</pubDate><category>mobile game monetization</category><category>F2P monetization</category><category>monetization mistakes</category><category>IAP design</category><category>LiveOps</category><author>Cyril Guilleminot</author></item><item><title>Roblox vs Fortnite Creative 2026: 70% Robux Share vs 40% Pool</title><link>https://gamegrowthadvisor.com/blog/2026-08-07-mobile-game-studio-roblox-fortnite-creative-ugc-strategy-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-08-07-mobile-game-studio-roblox-fortnite-creative-ugc-strategy-2026/</guid><description>Roblox pays 70% of Robux sold (10,000 Robux = $38); Fortnite splits a 40% engagement pool. Creator payouts compared, and when a UGC build beats your app.</description><pubDate>Fri, 07 Aug 2026 00:00:00 GMT</pubDate><category>Roblox</category><category>Fortnite Creative</category><category>UGC platforms</category><category>distribution strategy</category><category>mobile game studio</category><author>Cyril Guilleminot</author></item><item><title>UA Agency vs In-House for Mobile Games: The 2026 Spend Thresholds</title><link>https://gamegrowthadvisor.com/blog/2026-07-28-ua-agency-vs-in-house-mobile-games-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-07-28-ua-agency-vs-in-house-mobile-games-2026/</guid><description>When a UA agency beats an in-house team for mobile games, and when it stops. The 2026 thresholds in monthly media spend, the fee arithmetic that decides them, and why the crossover is a band rather than a line.</description><pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate><category>user acquisition</category><category>UA agency</category><category>in-house team</category><category>mobile game marketing</category><category>team structure</category><author>Cyril Guilleminot</author></item><item><title>Lean Game Studio Model 2026: Small Team, Billion-Dollar Exit</title><link>https://gamegrowthadvisor.com/blog/2026-07-25-lean-game-studio-model-small-team-big-exit-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-07-25-lean-game-studio-model-small-team-big-exit-2026/</guid><description>How the lean game studio model 2026 turns 20-person teams into billion-dollar exits. Team-size strategy, org design, and M&amp;A readiness benchmarks.</description><pubDate>Sat, 25 Jul 2026 00:00:00 GMT</pubDate><category>lean studio</category><category>team sizing</category><category>studio strategy</category><category>game studio M&amp;A</category><category>org design</category><author>Cyril Guilleminot</author></item><item><title>Game Consulting Pricing 2026: Real Fees, Stated Days, No Day Rate</title><link>https://gamegrowthadvisor.com/blog/2026-07-21-game-consulting-pricing-2026-day-rates-retainers-roi/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-07-21-game-consulting-pricing-2026-day-rates-retainers-roi/</guid><description>What gaming consulting costs in 2026, in euros, with the day count attached to every price. Why published day-rate tables put a senior specialist at four to nine times the French market, and what I quote instead.</description><pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate><category>game consulting cost</category><category>gaming consultant pricing</category><category>consulting retainer</category><category>fractional leadership</category><category>consulting ROI</category><author>Cyril Guilleminot</author></item><item><title>App Store Platform Economics 2026: What Game Studios Must Do</title><link>https://gamegrowthadvisor.com/blog/2026-07-16-app-store-platform-economics-2026-google-play-apple-dma-game-studios/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-07-16-app-store-platform-economics-2026-google-play-apple-dma-game-studios/</guid><description>Google Play rate cuts, Apple&apos;s DMA changes, and new rating rules reshaped app store economics in 2026. Here&apos;s what mobile game studios must do now.</description><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate><category>app store fees</category><category>google play</category><category>apple dma</category><category>mobile game strategy</category><category>platform economics</category><author>Cyril Guilleminot</author></item><item><title>Game Economy Design: Balancing Currencies, Sinks &amp; Progression</title><link>https://gamegrowthadvisor.com/blog/2026-07-14-game-economy-design-virtual-currency-balancing/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-07-14-game-economy-design-virtual-currency-balancing/</guid><description>A practical guide to game economy design: balance virtual currencies, sources, sinks, and progression pacing to control inflation and protect long-term revenue.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate><category>Game Economy Design</category><category>Virtual Currency</category><category>Mobile Game Monetization</category><category>F2P Design</category><category>Player Progression</category><author>Cyril Guilleminot</author></item><item><title>Hyper-Casual to Hybrid Casual: Migration Playbook (2026)</title><link>https://gamegrowthadvisor.com/blog/2026-07-09-hyper-casual-to-hybrid-casual-migration-playbook-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-07-09-hyper-casual-to-hybrid-casual-migration-playbook-2026/</guid><description>How a hyper-casual studio migrates to hybrid casual in 2026: product decisions, monetization sequencing, team restructuring, real cost and timeline.</description><pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate><category>hybrid casual</category><category>hyper-casual</category><category>mobile monetization</category><category>migration</category><category>F2P strategy</category><author>Cyril Guilleminot</author></item><item><title>The AI Creative Paradox: Why Mobile Game CPIs Are Rising in 2026</title><link>https://gamegrowthadvisor.com/blog/2026-07-07-ai-creative-paradox-mobile-ua-cpi-rising-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-07-07-ai-creative-paradox-mobile-ua-cpi-rising-2026/</guid><description>Studios ship 2,400+ AI ad variations a quarter, yet CPIs keep climbing. Here is why more AI mobile game ad creative in 2026 costs more, and how to fix it.</description><pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate><category>ai-creative</category><category>mobile-ua</category><category>cpi-inflation</category><category>creative-fatigue</category><category>user-acquisition</category><author>Cyril Guilleminot</author></item><item><title>Pandemic-Era Studios 2026: Raise, Sell, Pivot, Restructure</title><link>https://gamegrowthadvisor.com/blog/2026-07-02-pandemic-era-game-studio-survival-strategy-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-07-02-pandemic-era-game-studio-survival-strategy-2026/</guid><description>A game studio survival strategy for 2026: how founders funded in 2020-2021 decide whether to raise, sell, pivot, or restructure at the proving point.</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>Game Studio Strategy</category><category>Fundraising</category><category>M&amp;A</category><category>Restructuring</category><category>Fractional Leadership</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game P&amp;L Structure: Unit Economics Before You Scale</title><link>https://gamegrowthadvisor.com/blog/2026-06-30-mobile-game-pl-structure-unit-economics-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-30-mobile-game-pl-structure-unit-economics-2026/</guid><description>How a mobile game P&amp;L is structured: revenue lines, cost stack, contribution margin by genre, and the LTV:CAC math you need before spending on UA.</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate><category>mobile game P&amp;L</category><category>mobile game unit economics</category><category>game financial model</category><category>contribution margin</category><category>LTV CAC ratio</category><author>Cyril Guilleminot</author></item><item><title>Soft Launch Market Selection 2026: Choosing Test Markets</title><link>https://gamegrowthadvisor.com/blog/2026-06-25-soft-launch-market-selection-2026-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-25-soft-launch-market-selection-2026-guide/</guid><description>Soft launch market selection 2026: which geographies to pick, CPI and budget per market, and a decision framework that protects your global launch data.</description><pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate><category>soft launch</category><category>market selection</category><category>mobile gaming strategy</category><category>user acquisition</category><category>go-to-market</category><author>Cyril Guilleminot</author></item><item><title>AI Agents in Gaming 2026: What Studio Leaders Must Decide Now</title><link>https://gamegrowthadvisor.com/blog/2026-06-23-ai-agents-gaming-strategy-implications-studios-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-23-ai-agents-gaming-strategy-implications-studios-2026/</guid><description>An operator&apos;s decision framework for AI agents and AI in game development in 2026: what is production-ready, what to AI-augment first, and how to manage risk.</description><pubDate>Tue, 23 Jun 2026 00:00:00 GMT</pubDate><category>AI agents</category><category>AI game development</category><category>gaming strategy</category><category>game studios</category><category>AI NPC</category><category>industry trends</category><author>Cyril Guilleminot</author></item><item><title>How to Choose a Gaming Consultant: 15 Questions to Ask</title><link>https://gamegrowthadvisor.com/blog/2026-06-18-gaming-consultant-selection-framework-questions/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-18-gaming-consultant-selection-framework-questions/</guid><description>A senior operator&apos;s framework for how to choose a gaming consultant: 15 vetting questions on P&amp;L scale, scope, conflicts, and handover before you sign.</description><pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate><category>gaming consultant</category><category>consultant selection</category><category>vetting</category><category>gaming strategy</category><category>studio leadership</category><author>Cyril Guilleminot</author></item><item><title>Gaming Consultant ROI: How to Measure Engagement Value</title><link>https://gamegrowthadvisor.com/blog/2026-06-16-gaming-consultant-roi-how-to-measure-value/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-16-gaming-consultant-roi-how-to-measure-value/</guid><description>A practical framework to measure gaming consultant ROI: financial KPIs (LTV:CAC, ARPDAU, CPI) plus operational gains. Justify and evaluate consulting spend.</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><category>gaming consultant ROI</category><category>gaming consulting value</category><category>consulting KPIs</category><category>consulting engagement</category><category>gaming consultant</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Paywall &amp; IAP Pricing Optimization 2026</title><link>https://gamegrowthadvisor.com/blog/2026-06-11-mobile-game-paywall-iap-pricing-optimization-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-11-mobile-game-paywall-iap-pricing-optimization-2026/</guid><description>A conversion playbook for mobile game paywall optimization and IAP pricing: timing, value triggers, bundles, and locale tests that lift revenue per install.</description><pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate><category>paywall optimization</category><category>IAP pricing</category><category>mobile monetization</category><category>conversion rate</category><category>F2P</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game UA Channel Diversification: Beyond Meta and Google</title><link>https://gamegrowthadvisor.com/blog/2026-06-09-mobile-game-ua-channel-diversification-beyond-meta-google-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-09-mobile-game-ua-channel-diversification-beyond-meta-google-2026/</guid><description>How to build a resilient mobile game UA channel mix in 2026: core platforms for stability plus segmented channels for incremental growth beyond Meta and Google.</description><pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate><category>mobile game UA</category><category>channel diversification</category><category>user acquisition</category><category>UA strategy</category><category>growth</category><author>Cyril Guilleminot</author></item><item><title>How to Brief a Gaming Consultant: Scope, Cost &amp; ROI Guide</title><link>https://gamegrowthadvisor.com/blog/2026-06-04-how-to-brief-a-gaming-consultant-scope-cost-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-04-how-to-brief-a-gaming-consultant-scope-cost-guide/</guid><description>How to write a gaming consultant brief that gets ROI: define scope and deliverables, choose retainer vs project, and understand 2026 gaming consulting costs.</description><pubDate>Thu, 04 Jun 2026 00:00:00 GMT</pubDate><category>gaming consultant brief</category><category>gaming consulting cost</category><category>consulting engagement</category><category>consulting ROI</category><category>gaming consultant</category><author>Cyril Guilleminot</author></item><item><title>Hybrid Monetization for Mobile Games: IAP + Ads Guide 2026</title><link>https://gamegrowthadvisor.com/blog/2026-06-02-hybrid-monetization-mobile-games-iap-ads-guide-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-06-02-hybrid-monetization-mobile-games-iap-ads-guide-2026/</guid><description>Hybrid monetization for mobile games explained: how to balance IAP and ads, set revenue splits by genre, and build a tri-model system that works in 2026.</description><pubDate>Tue, 02 Jun 2026 00:00:00 GMT</pubDate><category>hybrid monetization</category><category>mobile game monetization</category><category>IAP and ads</category><category>F2P strategy</category><category>ad monetization</category><author>Cyril Guilleminot</author></item><item><title>MENA Mobile Game Market Entry 2026: Data and Playbook</title><link>https://gamegrowthadvisor.com/blog/2026-05-28-mena-gaming-market-entry-guide-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-28-mena-gaming-market-entry-guide-2026/</guid><description>How to enter the MENA mobile game market in 2026: 2025 revenue and UA data for Saudi Arabia, UAE and Egypt, plus payments, Arabic localization and ratings.</description><pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate><category>MENA gaming</category><category>mobile game UA</category><category>game market entry</category><category>Middle East gaming</category><category>game localization</category><author>Cyril Guilleminot</author></item><item><title>LATAM Mobile Game Market Entry: CPI &amp; Localization Guide 2026</title><link>https://gamegrowthadvisor.com/blog/2026-05-26-latam-mobile-game-market-entry-guide-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-26-latam-mobile-game-market-entry-guide-2026/</guid><description>How to enter the LATAM mobile game market in 2026: CPI benchmarks, monetization, payments (PIX, OXXO), localization, and a country-by-country playbook.</description><pubDate>Tue, 26 May 2026 00:00:00 GMT</pubDate><category>LATAM</category><category>Mobile Gaming</category><category>Market Entry</category><category>User Acquisition</category><category>Localization</category><author>Cyril Guilleminot</author></item><item><title>Brand Gaming Consultant: How Brands and IP Owners Enter Games</title><link>https://gamegrowthadvisor.com/blog/2026-05-21-brand-gaming-consultant-ip-owners/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-21-brand-gaming-consultant-ip-owners/</guid><description>A brand gaming consultant&apos;s guide to entering games the right way: model selection, partner vetting, MVP framing, and deal structures for IP owners.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>brand gaming</category><category>IP licensing</category><category>partnerships</category><category>branded entertainment</category><category>gaming strategy</category><author>Cyril Guilleminot</author></item><item><title>Consultant jeu vidéo : marques et studios, quand se faire aider</title><link>https://gamegrowthadvisor.com/blog/2026-05-21-consultant-jeu-video-marques-studios/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-21-consultant-jeu-video-marques-studios/</guid><description>Quand une marque ou un studio doit-il faire appel à un consultant jeu vidéo ? Signaux, périmètre, critères de choix et alternatives — guide de décision.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>français</category><category>gaming-consulting</category><category>consultant-jeu-video</category><category>stratégie gaming</category><category>accompagnement studio</category><author>Cyril Guilleminot</author></item><item><title>How to Hire a Gaming Consultant: Cost, Scope and Red Flags</title><link>https://gamegrowthadvisor.com/blog/2026-05-21-hire-gaming-consultant-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-21-hire-gaming-consultant-guide/</guid><description>Hire a gaming consultant the right way: scope, day rates, retainer pricing, red flags, and a brief template that gets you to value in 30 days.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>hire gaming consultant</category><category>gaming consulting services</category><category>video game consultant cost</category><category>game consultant red flags</category><category>gaming consultant brief</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Consultant: Reading Your Numbers Before You Scale (2026)</title><link>https://gamegrowthadvisor.com/blog/2026-05-21-mobile-game-consultant-soft-launch-growth/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-21-mobile-game-consultant-soft-launch-growth/</guid><description>When to bring senior help into a mobile studio: how to locate your soft launch data in the measured market distribution, and which failure point it points at.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>Mobile Gaming</category><category>Game Consulting</category><category>Soft Launch</category><category>Monetization</category><category>Growth Strategy</category><author>Cyril Guilleminot</author></item><item><title>Video Game Consulting Services: Strategy, Growth, Publishing</title><link>https://gamegrowthadvisor.com/blog/2026-05-21-video-game-consulting-services-explained/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-21-video-game-consulting-services-explained/</guid><description>What video game consulting services cover in 2026: strategy, growth, publishing support, partnerships, and how a consultant differs from an agency.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>video game consulting services</category><category>video game consultant</category><category>video game consulting</category><category>game publishing support</category><category>gaming partnerships consultant</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Growth Strategy: The Complete 2026 Playbook</title><link>https://gamegrowthadvisor.com/blog/2026-05-19-mobile-game-growth-strategy-complete-playbook-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-19-mobile-game-growth-strategy-complete-playbook-2026/</guid><description>The 2026 mobile game growth playbook: North Star metric, soft launch sizing, UA allocation, sourced retention benchmarks, LiveOps and hybrid monetization.</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><category>mobile game growth</category><category>game strategy</category><category>playbook 2026</category><category>F2P framework</category><category>growth architecture</category><author>Cyril Guilleminot</author></item><item><title>Rewarded User Acquisition for Mobile Games: 2026 Playbook</title><link>https://gamegrowthadvisor.com/blog/2026-05-19-rewarded-user-acquisition-mobile-games-guide-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-19-rewarded-user-acquisition-mobile-games-guide-2026/</guid><description>How rewarded user acquisition actually works for mobile games in 2026: what the platforms publish, what no source publishes, and how to price a rewarded install.</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><category>rewarded UA</category><category>user acquisition</category><category>mobile gaming</category><category>offerwall</category><category>growth strategy</category><author>Cyril Guilleminot</author></item><item><title>Midcore Mobile Games 2026: UA, Monetization, Soft Launch</title><link>https://gamegrowthadvisor.com/blog/2026-05-18-midcore-mobile-game-strategy-ua-monetization-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-18-midcore-mobile-game-strategy-ua-monetization-2026/</guid><description>Strategy was the only genre growing downloads across Asia, North America and Europe in 2025, and added $1.38B of IAP revenue in Asia alone. What midcore UA, monetization and soft launch actually require.</description><pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate><category>midcore</category><category>user acquisition</category><category>monetization</category><category>mobile gaming</category><category>ROAS</category><author>Cyril Guilleminot</author></item><item><title>In-Game Advertising &amp; Brand Partnerships: Revenue Guide 2026</title><link>https://gamegrowthadvisor.com/blog/2026-05-14-in-game-advertising-brand-partnerships-mobile-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-14-in-game-advertising-brand-partnerships-mobile-guide/</guid><description>How game studios can unlock in-game advertising and brand partnerships in 2026: formats, deal structures, eCPM benchmarks, and a practical playbook.</description><pubDate>Thu, 14 May 2026 00:00:00 GMT</pubDate><category>in-game advertising</category><category>brand partnerships</category><category>ad monetization</category><category>gaming sponsorships</category><category>mobile game revenue</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Ad Creative Strategy 2026: Why 5% of Ads Win</title><link>https://gamegrowthadvisor.com/blog/2026-05-12-mobile-game-ad-creative-strategy-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-12-mobile-game-ad-creative-strategy-2026/</guid><description>Only 5% of mobile game ad creatives become winners (Motion, 578K+ creatives analyzed). The volume math: how many you need monthly, what it costs, what wins.</description><pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate><category>ad-creative</category><category>playable-ads</category><category>ugc</category><category>ad-fatigue</category><category>mobile-ua</category><author>Cyril Guilleminot</author></item><item><title>TikTok Ads for Mobile Games: A 2026 UA Playbook for Studios</title><link>https://gamegrowthadvisor.com/blog/2026-05-07-tiktok-ads-mobile-games-ua-playbook-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-07-tiktok-ads-mobile-games-ua-playbook-2026/</guid><description>What TikTok ads for mobile games cost in 2026, what budget the optimiser needs before it stabilises, and which widely repeated TikTok UA figures have no source.</description><pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate><category>tiktok-ads</category><category>user-acquisition</category><category>mobile-games</category><category>creative-strategy</category><category>ua-playbook</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Web Shop Strategy 2026: Keep 30% More Revenue (D2C Guide)</title><link>https://gamegrowthadvisor.com/blog/2026-05-05-mobile-game-d2c-web-shop-strategy-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-05-05-mobile-game-d2c-web-shop-strategy-2026/</guid><description>App Store takes 30%. Your web shop takes 7%. The D2C mobile game monetization playbook: fee math, regulatory map, conversion benchmarks, and launch sequence.</description><pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate><category>mobile game web shop</category><category>D2C monetization</category><category>app store fees</category><category>Apple DMA</category><category>F2P monetization</category><author>Cyril Guilleminot</author></item><item><title>Gaming Regulation 2026: COPPA, Loot Boxes &amp; Global Compliance</title><link>https://gamegrowthadvisor.com/blog/2026-04-30-gaming-regulation-compliance-guide-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-30-gaming-regulation-compliance-guide-2026/</guid><description>Brazil banned loot boxes. EU Digital Fairness Act incoming. What mobile studios must do in 2026: COPPA-K compliance, age verification, monetization redesign. Complete compliance checklist.</description><pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate><category>gaming regulation</category><category>COPPA</category><category>loot boxes</category><category>compliance</category><category>monetization</category><category>mobile gaming</category><author>Cyril Guilleminot</author></item><item><title>ASO for Mobile Games: The Complete App Store Optimization Guide</title><link>https://gamegrowthadvisor.com/blog/2026-04-28-aso-app-store-optimization-mobile-games-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-28-aso-app-store-optimization-mobile-games-guide/</guid><description>Master ASO for mobile games with proven keyword, visual, and conversion strategies. Practical guide from 50+ game launches covering App Store and Google Play.</description><pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate><category>ASO mobile games</category><category>app store optimization</category><category>mobile game marketing</category><category>keyword optimization</category><category>custom product pages</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game A/B Testing: Data-Driven Optimization</title><link>https://gamegrowthadvisor.com/blog/2026-04-23-mobile-game-ab-testing-guide-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-23-mobile-game-ab-testing-guide-2026/</guid><description>Master A/B testing for mobile games with proven frameworks for IAP pricing, ad placement, and ARPDAU optimization. Practical playbook from 50+ game launches.</description><pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate><category>A/B testing</category><category>mobile game optimization</category><category>ARPDAU</category><category>monetization</category><category>game analytics</category><author>Cyril Guilleminot</author></item><item><title>Privacy-First UA 2026: SKAN and Privacy Sandbox</title><link>https://gamegrowthadvisor.com/blog/2026-04-21-privacy-first-ua-skan-privacy-sandbox-mobile-games/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-21-privacy-first-ua-skan-privacy-sandbox-mobile-games/</guid><description>SKAN 5.0 killed 65% of iOS signals. Predictive LTV modeling, SKAdNetwork schema design, and how to beat competitors still running legacy UA in 2026.</description><pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate><category>SKAN mobile games</category><category>Privacy Sandbox gaming</category><category>mobile attribution</category><category>privacy-first UA</category><category>signal engineering</category><author>Cyril Guilleminot</author></item><item><title>Hybrid Casual Games 2026: Design and Monetization</title><link>https://gamegrowthadvisor.com/blog/2026-04-16-hybrid-casual-game-design-strategy-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-16-hybrid-casual-game-design-strategy-2026/</guid><description>Sensor Tower measures hybridcasual at 59% IAP for lifestyle and puzzle and 82% for action and strategy. The design, retention and UA numbers that survive checking in 2026.</description><pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate><category>hybrid casual</category><category>mobile gaming</category><category>monetization</category><category>game design</category><category>UA strategy</category><category>F2P</category><author>Cyril Guilleminot</author></item><item><title>Gaming Consultant vs In-House Growth Lead: Which Is Right for Your Studio?</title><link>https://gamegrowthadvisor.com/blog/2026-04-14-game-growth-consultant-vs-in-house/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-14-game-growth-consultant-vs-in-house/</guid><description>Compare the cost, speed, and strategic impact of hiring a gaming consultant versus building in-house leadership. Decision guide for studio founders.</description><pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate><category>gaming consultant vs in-house</category><category>game growth consultant</category><category>fractional leadership</category><category>studio scaling</category><category>outsource game strategy</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Go-to-Market: Global Launch and UA Scale-Up</title><link>https://gamegrowthadvisor.com/blog/2026-04-09-mobile-game-go-to-market-strategy/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-09-mobile-game-go-to-market-strategy/</guid><description>After soft launch: global launch readiness, market sequencing, UA budget ramps, creative volume, payback guardrails and LiveOps for mobile games.</description><pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate><category>mobile game GTM strategy</category><category>global launch</category><category>UA scaling</category><category>user acquisition</category><category>go-to-market</category><author>Cyril Guilleminot</author></item><item><title>Cloud Gaming B2B2C Models: Revenue Strategies That Work</title><link>https://gamegrowthadvisor.com/blog/2026-04-07-cloud-gaming-b2b2c-business-models/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-07-cloud-gaming-b2b2c-business-models/</guid><description>Proven cloud gaming B2B2C business models for telcos and platforms. Revenue strategies, white-label options, and deal structures from 20+ years in gaming.</description><pubDate>Tue, 07 Apr 2026 00:00:00 GMT</pubDate><category>cloud gaming</category><category>B2B2C</category><category>telco partnerships</category><category>white label gaming</category><category>gaming revenue</category><author>Cyril Guilleminot</author></item><item><title>F2P Monetization Models 2026: IAP, Ads, Subscription or Hybrid</title><link>https://gamegrowthadvisor.com/blog/2026-04-02-f2p-monetization-models-comparison-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-04-02-f2p-monetization-models-comparison-2026/</guid><description>IAP drives 90% of midcore revenue, 83% of casino; hypercasual runs on $0.03-$0.08 ARPDAU ads-only. F2P monetization data and decision matrix by genre for 2026.</description><pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate><category>F2P monetization</category><category>hybrid monetization</category><category>IAP strategy</category><category>rewarded ads</category><category>battle pass</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game LiveOps 2026: Strategy and Revenue Benchmarks</title><link>https://gamegrowthadvisor.com/blog/2026-03-31-liveops-strategy-mobile-games-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-03-31-liveops-strategy-mobile-games-guide/</guid><description>LiveOps in 2026: 84% of mobile IAP revenue, battle pass design ($5-15, 10-40% of earnings), 3-layer event calendar, segmentation, hybrid monetization. From 50+ F2P titles.</description><pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate><category>LiveOps</category><category>mobile gaming</category><category>player engagement</category><category>battle pass</category><category>seasonal events</category><author>Cyril Guilleminot</author></item><item><title>Cloud Gaming Telco Partnerships: Deal Models &amp; Pitfalls</title><link>https://gamegrowthadvisor.com/blog/2026-03-18-cloud-gaming-telco-partnerships-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-03-18-cloud-gaming-telco-partnerships-guide/</guid><description>Cloud gaming x telco partnerships in 2026: 5 deal models (rev-share, bundle, white-label), how to structure terms, the pitfalls that kill 80% of pitches. From SFR + Blacknut.</description><pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate><category>cloud gaming</category><category>telco partnerships</category><category>B2B2C gaming</category><category>5G gaming</category><category>white label gaming</category><author>Cyril Guilleminot</author></item><item><title>Fractional CMO for Gaming Studios: When to Hire (2026)</title><link>https://gamegrowthadvisor.com/blog/2026-03-17-fractional-cmo-gaming-when-to-hire/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-03-17-fractional-cmo-gaming-when-to-hire/</guid><description>Fractional CMO for gaming: $5K-$15K/month vs $350K+ full-time. Five hiring signals, cost breakdown, and how a gaming-specific fractional differs from generic SaaS hires.</description><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><category>fractional CMO</category><category>gaming leadership</category><category>gaming startup</category><category>marketing strategy</category><category>fractional executive</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game KPIs 2026: 20 Benchmarks You Can Actually Source</title><link>https://gamegrowthadvisor.com/blog/2026-03-17-mobile-game-kpis-benchmarks-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-03-17-mobile-game-kpis-benchmarks-2026/</guid><description>Median D1 is 22%, median D7 is 3.4-3.9%, median D30 below 1%. The 20 mobile game KPIs that decide whether a title scales, each with the population behind it.</description><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><category>mobile game KPIs</category><category>gaming benchmarks</category><category>game analytics</category><category>ARPDAU</category><category>LTV</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Retention Strategies: D1, D7 &amp; D30 Guide (2026)</title><link>https://gamegrowthadvisor.com/blog/2026-03-17-mobile-game-retention-strategies-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-03-17-mobile-game-retention-strategies-2026/</guid><description>Improve mobile game retention with ten practical strategies for D1, D7 and D30. Compare benchmark sources, diagnose drop-offs and plan cohort tests.</description><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><category>mobile game retention</category><category>player retention</category><category>game analytics</category><category>engagement</category><category>LiveOps</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game CPI Benchmarks 2026: Why Numbers Diverge</title><link>https://gamegrowthadvisor.com/blog/2026-03-17-user-acquisition-cpi-benchmarks-2026/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2026-03-17-user-acquisition-cpi-benchmarks-2026/</guid><description>Casual Android CPI 2026: $1.50-$3.50 US, $0.60-$1.50 Europe, $0.08-$0.30 India. iOS runs 3-4x Android. Why benchmarks disagree by 14x, and how to find yours.</description><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate><category>user acquisition</category><category>CPI benchmarks</category><category>mobile game marketing</category><category>ROAS</category><category>UA strategy</category><author>Cyril Guilleminot</author></item><item><title>Mobile Game Soft Launch 2026: Markets, Budget &amp; Kill Criteria</title><link>https://gamegrowthadvisor.com/blog/2025-12-16-mobile-soft-launch-complete-guide/</link><guid isPermaLink="true">https://gamegrowthadvisor.com/blog/2025-12-16-mobile-soft-launch-complete-guide/</guid><description>How to size a soft launch from cohort readability, pick test markets on CPI bands you can source, and set go / extend / kill thresholds before the first dollar of UA.</description><pubDate>Tue, 16 Dec 2025 00:00:00 GMT</pubDate><category>soft launch</category><category>mobile gaming</category><category>F2P</category><category>retention</category><category>monetization</category><author>Cyril Guilleminot</author></item></channel></rss>